"Change your thoughts and you change your world." ~ Norman Vincent Peale
Whether you are a student working on a school project about teen dating violence - or a parent looking for a way to talk with your teen about the difference between healthy and unhealthy behavior in a relationship - or a teacher working on a lesson plan for your health students, there are many free resources to help you #stopTDV including roleplaying activities, printable posters, and video games.
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Recent TDV News
Teen dating violence is a pervasive problem that affects millions of adolescents worldwide. Although there have been various approaches to addressing this problem, using videogames had not been employed before 2008, when Jennifer Ann's Group, an Atlanta, GA–based nonprofit organization, created an annual competition. The Life.Love. Game Design Challenge rewards game developers for creating videogames about teen dating violence without using any violence in the games themselves. The resulting videogames have increased awareness about teen dating violence and provided educational information to assist adolescents, parents, and teachers in identifying abusive relationships.
Read the full article at Games for Health Journal
Across the country there is exciting and innovative work being done to address teen dating abuse! This summer, our National Youth Advisory Board sifted through dozens of nominations and selected the top 10 Trailblazers. These Trailblazers are programs our NYAB found to resonate with youth experiences of relationships and were innovative in their approach, outreach, or youth activism. Each week of TDVAM we will feature programs that deserve recognition for this work, and encourage you to share these ideas with your own organizations or local activists. This spring, submit your local program on Break the Cycle’s website for our National Youth Advisory Board’s selection of a second year of Trailblazers!
Read the full article at Teen Dating Violence Awareness Month from Break the Cycle
We've been making newsgames with the aim of engaging people with real world
issues such as the war in Syria and the War on Drugs in Mexico.
But games have become a diverse tool that is impacting on more that just
the political arena - they are also going for the personal too.
Into this interesting space comes 'Love in the Dumpster' - a game billed
as a 'serious game about teen dating violence'. This unusually titled game
comes from a design challenge asking games developers; "Can you design a game
about Teen Dating Violence without using violence itself?"
Read the full article at The Huffington Post
The sixth annual Life. Love. Game Design Challenge,
aimed at increasing awareness of teen dating violence, has announced its winning entries.
Overall winner is Love in the Dumpster by Jean Hehn of Belgium,
followed by Janie's Sketchbook by Guts Rodsavas and Piti Yindee of GPTouch in Thailand.
In third place is YourSpace by Paul McGee,
Sam Gross, Lyndsey Moulds, Ross McWilliam and Kayfaraday in Ireland
followed by What Kind of Monster is your Boyfriend? by 99Uno in Argentina.
Read the full article at Polygon
The Life.Love. Game Design Challenge asks developers
to find fun ways to teach teenagers that relationships aren’t supposed to be abusive.
Read the full article at Co.Exist
Earlier this year it was announced that for work done by Games for Health Project co-founder,
Ben Sawyer, in serious games and games for health that he will be a SxSW Dewey Award Winner.
The award is given to 10 people each year by SxSW Interactive as a memory
to one of the original organizers of the event, Dewey Winburne.
It is used to honor people who have used technology to try and improve the lives of others.
As part of the award which he will receive on Sunday March 10 in Austin SxSW is donating $1000.00
to the charity of his choice. The decision is to donate the funds to Jennifer Ann’s Group.
Read the full article at Games for Health
Spotlight on TDV
According to a 2009 study by the CDC, 10% of teens report having been physically abused within the past year by a dating partner. By the time students have graduated from college 44% of them will have been in an abusive relationship.
Technology is often leveraged against people in abusive relationships and because teenagers and college students are heavy users of technology they are disproportionately affected by these abusive practices. According to a 2007 study 67% of teens own cell phones, 93% use the internet, and nearly half visit social networking sites daily . . .